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Brave frontier kulyuk ggc
Brave frontier kulyuk ggc







brave frontier kulyuk ggc

If anyone wants any part of the battle clarified, then please tell me in the comments. Like mentioned in the other guides, having Holia for her LS and UBB is a godsend to prevent RNG deaths. (Extra 6th attack does NOT count as one of Kulyuk's actions)Ġ% HP: Angel Idol restores 20% HP, ODs and uses UBB next turn use a mitigation UBB to counter. Purifying Wind: Reapplies DoT to any recently revived units. Don't be fooled, this isn't Phase 2 just yet.ġ0% HP: Overdrives (casts UBB 3 turns later), gains extreme HoT for up to 70% of his HP, and cue DoT. <40% HP: Begins using Wisdom's Dice on turn numbers divisible by 4Ģ5% HP: ANOTHER BB Drain AoE, but more importantly, heals ~25% HP over a few turns.

brave frontier kulyuk ggc

Turn 30: Nuke-level AoE, mit + guard should be sufficient to survive.ħ5% HP: BB Drain AoE, nothing to worry about if you have 2-turn mit and BB on hit.ĥ0% HP: Another BB Drain AoE, with an all ele buff to Kulyuk's attacks and an Angel Idol. Turn 20: BB Drain AoE + buff wipe, guard to survive and fujin for mitigation afterwards. Note: Previous guides have been saying that the ST buff wipe (Wisdom's Dice) starts coming after 50% HP, and at once per 8 turns in Phase 1. (also a chance you don't actually get any buff wipes and/or BB drains, but don't count on it) Best advice (mainly in Phase 2) is to heal with one unit, guard everyone else, and pray your healer doesn't get the boot the turn he uses this. on the turn counter) to RANDOMLY buff wipe and/or BB drain some of your units. Wisdom's Dice: THIS is the move that everyone loves to hate whenever Kulyuk is at <40% HP (regardless of phase), he will use this AoE every 4 turns (relative to the battle's start, aka Turn 4, 8, etc. The 7* SBBs of Kulyuk's disciples begin to be used early into the battle. It can get annoying to deal damage to Kulyuk if you don't break it quick because he uses it somewhat often. Verdict Reverse: AoE BB that's not only somewhat more painful than Verdict, but also grants a Fire barrier. I WILL take a moment to recommend Tazer as a notable unit, simply for the natural Water ele and all the damage he can output if SP'd for it he also doesn't have any buff clashes with Sirius, the BB / BC Spark / stat buffer I used on my clear team (despite being unable to utilize the BB Atk buff).Īccretion and Verdict: Kulyuk's 7* BB and SBB nothing of real concern, though there's a DEF buff from the latter. To be fairly honest, I'm not so good with recommending units compared to the seasoned guidemakers Natzore's explanation is sufficient so I'll save myself some work and refer you to his guide here. With that in mind, I'm making this "revised" guide to clear things up. I mainly leaned on /u/Natzore's guide for this stage, but as I found out, some parts were inaccurate and did not reflect what I had seen during the battle. So, as some of you might know, I cleared Kulyuk's GGC a little over a week ago. Continued abuse of our services will cause your IP address to be blocked indefinitely.(Edit: aka the first guide to BFGL's version of Kulyuk GGC) Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.

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    brave frontier kulyuk ggc

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    Brave frontier kulyuk ggc